[ BERLIN 2019 ] – The “Berlin 2019 Viewer Pass” and the “Berlin 2019 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the players and organizations taking part in the StarLadder Berlin Major. – With a Viewer Pass, you’ll get: — An upgradable Berlin 2019 Event […]
Id like to contribute to any reconstruction to the website and servers helping out where I can.
I have extensive knowledge on administration and know what the procedures are.
I have been apart of Invex since 2014 so in seeing the revival I am excited to be apart of this community once more.
With my leave in 2016 I have had time to better myself as a person wholeheartedly and am sure it will resonate within my interactions with you all.
I strongly believe I will be a valuable asset to the Invex team and within the community.
A little about me for the players who don't know me:
I'm Mav, I have a soft spot in my heart for CS:GO and this community so it would mean a lot to me to be able to support this server again and watch it grow. I have a passion for music and art's
but video games obviously take up most of my time. I have been actively playing CS:GO again for the past month now and it feels like i never left (negev still cheap?? lol). I miss the community Invex provided and how close some people became from this, no other server has matched the wholesomeness Invex gaming has.
[MISC] – Fixed a bug where picking up weapons would sometimes fail when they were occluded by other weapons or grenades. – Reduced friendly fire damage from Zeus-x27 in Danger Zone matches. – fov_cs_debug will now respect floating point values. [MAPS] – Updated Seaside and Breach with the latest versions from CS:GO Steam Workshop. Breach: […]
Clean up Website, Steam Group, Discord etc and other third party systems
Review community ranks (promotions/demotions will happen)
Review community direction
Phase 2: Transition
Move to invex.gg domain
Migrate website, domain, host and all linked services (this is a big step)
Phase 3: Build, Grow, Dominate
Begin marketing/advertising to bring old/new players in
Aquire new sponsor
Aquire new Developers (important!!)
Bring back Gaming servers (to be discussed further pending commitment from other members)
Restart community events
Notes from Byte:
I'd like to bring Invex back to a more playable state. I'll do as much as I can to get it close or closer but I guarantee nothing. A large part of this revamps success will depend on other members helping out when they can.
Keeping my real life identity is no longer a concern to me. I am now happy to reveal my real name etc and it will be visible on my Github when I do Invex dev work. In the 4-5 years Invex has been running, literally nobody had ever figured out my identity despite multiple attempts, fake doxes etc except for Ownaj by looking up historical ABN data which is pretty interesting. Add me on Facebook if you want! (pls no fake pizza orders though ty)
Legal stuff:
All prior donations are obviously final. If you have perm VIP on a platform that was decommissioned, you are NOT entitled to a refund. If said server comes back, you will still have VIP etc. Permanent VIP may be transferable to other services at Staff discretion. We will try our best to be fair.
Invex Gaming rebranding to Invex.GG domain (removing strong AU link to make our NZ players feel more at home) will not change the fact that Invex is legally registered as an Other Unincorporated Entity with ABN 89 102 923 986
Today’s update is all about maps, with significant changes to Vertigo, and an update to the map pool! We’re welcoming two maps to the pool: Breach, a defusal map set in a spacious corporate building, and Seaside, an old community favorite. They’ll be replacing Workout, which has been removed from official matchmaking. Scrimmage! Ready to […]
[GAMEPLAY] – Added Breach and Seaside to Defusal Group Sigma. – Removed Workout from official matchmaking. – Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside. — When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted […]
[ NETWORKING ] – Added a game server network channel traffic analysis framework for each client connection. – Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing […]