Clean up Website, Steam Group, Discord etc and other third party systems
Review community ranks (promotions/demotions will happen)
Review community direction
Phase 2: Transition
Move to invex.gg domain
Migrate website, domain, host and all linked services (this is a big step)
Phase 3: Build, Grow, Dominate
Begin marketing/advertising to bring old/new players in
Aquire new sponsor
Aquire new Developers (important!!)
Bring back Gaming servers (to be discussed further pending commitment from other members)
Restart community events
Notes from Byte:
I'd like to bring Invex back to a more playable state. I'll do as much as I can to get it close or closer but I guarantee nothing. A large part of this revamps success will depend on other members helping out when they can.
Keeping my real life identity is no longer a concern to me. I am now happy to reveal my real name etc and it will be visible on my Github when I do Invex dev work. In the 4-5 years Invex has been running, literally nobody had ever figured out my identity despite multiple attempts, fake doxes etc except for Ownaj by looking up historical ABN data which is pretty interesting. Add me on Facebook if you want! (pls no fake pizza orders though ty)
Legal stuff:
All prior donations are obviously final. If you have perm VIP on a platform that was decommissioned, you are NOT entitled to a refund. If said server comes back, you will still have VIP etc. Permanent VIP may be transferable to other services at Staff discretion. We will try our best to be fair.
Invex Gaming rebranding to Invex.GG domain (removing strong AU link to make our NZ players feel more at home) will not change the fact that Invex is legally registered as an Other Unincorporated Entity with ABN 89 102 923 986
Today’s update is all about maps, with significant changes to Vertigo, and an update to the map pool! We’re welcoming two maps to the pool: Breach, a defusal map set in a spacious corporate building, and Seaside, an old community favorite. They’ll be replacing Workout, which has been removed from official matchmaking. Scrimmage! Ready to […]
[GAMEPLAY] – Added Breach and Seaside to Defusal Group Sigma. – Removed Workout from official matchmaking. – Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside. — When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted […]
[ NETWORKING ] – Added a game server network channel traffic analysis framework for each client connection. – Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing […]
The time has come for you to put your Danger Zone skills on display–Danger Zone now has skill groups! Your skill group will be visible in the main menu and as a spectator after your match has concluded. Your skill group is a mark of your recent performance, and players of all skill groups can […]
[Danger Zone] – Added skill groups to Danger Zone. – Skill groups are visible in the main menu and as a spectator after your match has completed. – Danger Zone skill groups are driven by your placement in recent matches. – Players of all skill groups can participate in matches together.
[ MISC ] – Disabled purchasing of snowballs through console commands. – Fixed server messages to truncate at valid unicode character boundaries. – Increased buffer size for server notification messages like “Player x left the game”.
[ MISC ] – Added support for displaying Berlin 2019 Minor play-off matches in-game. – Fixed the events lister showing two rows for events that were both favorited and featured. – Adjusted HE grenade collision hull to reduce rolling when dropped. [ MAPS ] Workout – Retextured the pool area so its a lot brighter […]
[MISC] – Fixed in-game blog sometimes not showing the most recent content. – Fixed missing CSM on some materials in OpenGL. – Fixed grass height bug on Linux. [MAPS] Dust II – Fixed spawn priorities. – Fixed pixelwalk in retro version. – Added navmesh names for retro version.
Twenty years ago, a humble Half-Life mod changed the gaming world. Constantly evolving and shifting over the years, Counter-Strike has never lost its fundamentals: it’s easy to learn, takes a lifetime to master, and is supported by a massive global community. You can celebrate the history of CS with a retro version of Dust II, […]