[MISC] -Fixed line of sight traces for weapon pickup rules to ignore debris. -Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings. [MAPS] Vertigo: -Replaced red fence section at top of A ramp (Thanks SPUNJ!) -Fixed pixel gaps on bombsite boxes -Raised floor of B stairs pit by 64 units -Reduced wallbang damage from […]
[NEW RELEASES] – A new music kit EZ4ENCE by The Verkkars is now available for purchase. – A new Feral Predators Sticker Capsule is now available for purchase. [MAPS] – Vertigo has been moved from Reserves Group into the Active Duty Group. – Cache has been moved from Active Duty Group into Reserves Group. Vertigo: […]
Today’s update includes a big map pool adjustment – Vertigo has been added to Active Duty, and Cache has been moved to the reserves while it undergoes some renovations. Jump into a Vertigo match and send us your feedback! EZ4ENCE From the top of the Finnish radio charts to your MVP Panel, the Verkkar’s EZ4ENCE […]
The following changes are now available for testing in the “1.36.8.5-rc1” Beta Depot. [GAMEPLAY] – Grenades will no longer go through closed doors in certain rare circumstances. – Players can no longer pick up weapons through walls or without direct line-of-sight. [MISC] – Fixed an issue causing certain areas to not render correctly when spectating […]
[MAPS] Vertigo: -Switched Wingman version to bombsite B -Made white metal structures on B site slightly larger, to prevent excessive angles/boost positions -Added some floor material variation for footstep differentiation (CT corridor to back of A, elevator room near A site, T entrance to mid) -Lowered C4 explosion radius (from 500 to 400) -Added grenade […]
[GAMEPLAY] – Added a scoreboard element to indicate loss bonus for each team in Competitive and Wingman game modes. – Zeus-x27 will no longer be able to kill people through walls. [MISC] – Fixed an issue causing black screen for users with integrated Intel GPU running with -d3d9ex launch option. – Improved matchmaking times for […]
[GAMEPLAY] Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses. – Round loss bonuses are now based on the count of a team’s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0). — With 0 Losses: $1400 […]
After several months at a discount, players have found their way to the AUG. Now that everyone has had a chance to learn to love it, the AUG has returned to its original price tag. There’s a lot more to digest in today’s update, from changes to maps to the in-game economy, shotguns, and rifles. […]
[ LOCALIZATION ] – Fixes for multiple languages to not use fallback font in place of “Lucida Console” which improves legibility of netgraph, console, and other vgui elements. – Add localization tokens for Danger Zone end of match “Damage Taken” and “Damage Given”. – Fixes for some strings getting truncated in the HUD progress bar. […]
[MAPS] Vertigo: -Gameplay updates to bombsite A -Updated art -Enabled bombsite A in Wingman Blacksite: -Added commemorative graffiti for Katowice Showmatch Biome: Reverted the following January update changes: -Reopened connector between between A main and A long. -Reopened mid lower entry. Abbey: – Added half body cover on B bombsite – Moved B long closer […]