Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
The Operation Wildfire coin, upgradeable through the completion of challenge missions
An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
The leader’s glow in Arms Race no longer shows through walls.
M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
UI
Fixed AWP icon to better represent the weapon’s silhouette.
The English string “ALIVE” in the playercount hud element is now a localized token.
Inventory filter for All Weapons now filters out display items and music kits correctly.
Inventory sorting by Quality now better groups items within the same quality by their slot.
Updated the Nuke loading screen icon.
MISC
Fixed particle rain not following the “in eye” player if you were spectating someone.
Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
SDK
[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
Maps can have multiple radar images based on player height.
Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
Added an Exploding Barrel entity for use in the Co-op Strike missions.
func_hostage_rescue entity is now able to be disabled.
Added a Heavy Phoenix enemy.
Added item_coop_coin entity that displays how many (of 3) you’ve collected.
In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
prop_door_rotating now blocks nav when closed, locked and unbreakable.
Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
Resurrected the HL2 env_gunfire entity.
Added two new convars for managing dropped weapons
weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
MAPS
Nuke
Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
Cache:
Fixed DM spawns
Improved radar polish
Improved visual polish
Added physics to fence in Sun room
Fixed numerous “pixel walks”
Fixed one-way wallbang at mid (thanks TomCS!)
Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
Mirage:
Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
Want another way to keep players on the server and for somthing to aim for ?
apart from the VIP and Store this could also be very Cool idea.
Description:
With Stamm players gain points with rounds and/or kills and/or playtime. When they reached a certain point limit they rise up to the next level and achieve features.
The levels are specified by you, you can set up to 100 different levels.
Stamm is available in english and german, but you can change the language files to your own language (You can also post them here and i will integrate the files).
I provide a lot of features with Stamm (For a overview over all features see below).
Also it is possible to run stamm with a MySQL database, so you can save the points online or to run all your servers with one database.
More Features ( Thats not all ):
Players can switch their features on and off
Level up sound
Top 10 display of VIPs
Own rank display
A lot of the commands are changeable
Minimum players on server to count points
Ingame overview over all features
Detailed admin menu
Really powerful API
Morecolors support on Source 2009 Games
Choose the Chat Tag
Auto Updater
Information text when getting points
Private levels for example for admins
Inactive players are losing points
Build in happy hour function
To start Happy Hour automatically use my Cronjob Plugin and write in your cronjob.txt:
Code:
00 21 * * * console stamm_start_happyhour 3600 2
This would start Happy Hour every day at 9 o'clock PM and would stop it at 10 o'clock PM
Development:
You can script your own features, therefore Stamm has a really powerful API.
In my detailed Wiki you can learn how to make a feature. It's easier as you think
When you have questions or found mistakes, ask me, i look forward to each new feature!
Admin Menu:
The admin menu gives you the ability to do the following things:
Add points to players
Reset a players points
Start and Stop Happy Hour
Load and Unload Features
Feature List:
With Stamm you can choose which feature you want, they are located in addons/sourcemod/plugins/stamm
Currently available features: 42
Here you can see a overview over all Features integrated with Stamm
Stamm Console Commands (RCON):
There are 10 Commands to use with the console, so you can set the players points, load or unload features or start/stop the Happy Hour.
Here you can see a overview over all Commands.
Stamm Webinterface with Paypal:
When you save your points with MySQL you can use my Stamm Webinterface.
There you can see the rank, points, level and more information about the players on your server.
Also you can setup PayPal payments, so your players can buy stamm points.
Ever need a ADMIN for a issue but there is currently no admin on the server ?? who knows they could be on TS3 .. ON steam.. or heck they could have this handy CALL ADMIN client installed and running on there PC ... Here is a run down (Copy+paste).
Call Admin allow players on your server to call for an admin to report cheaters / hackers / rule breakers.
For best performances we use a modul-based system.
Below you can see a overview over the main plugin and it's current modules.
Click on the name to get a detailed install instruction.
Read Getting-Help if you have problems and before posting here. Thanks!
For latests news and changelogs take a look at Impact's Post
Required
Call Admin Plugin - Download Plugin
The main Call Admin plugin
Recommended
Steam Modul - Download Steam Modul
Will send a message to specific admins on steam
Source Code of the extension
MySQL Modul - Download MySQL Modul
Saves the reports in an external MySQL Database
Windows Desktop Client - Download Client
Retrieve reports on your Windows Computer
Requires MySQL Module
Source Code of the client
Optional
TS3 Modul - Download TS3 Modul
Reports will send to admins on your TS3-Server
Requires a Webserver
Usermanager Modul - Download Usermanager Modul
API to disallow clients to report someone or protect a player to be reported
Currently:
Disallow reporting when a player is muted
Disallow reporting when a player is gagged
Third Party Modules
Report to Forums Modul
Will report calls to your forum.
Name (First name or online alias):Andy Age:18 Link to introduction thread (optional): Put my intro yesterday nothing much on it Steam ID (if not attached to forum account):already attached i think... please tell me if it's not Steam Profile Link:http://steamcommunity.com/id/Qwerp12/ How long have you been playing on Invex Gaming Servers:have 5 hours on record i only play on invex combat surf now Why would you like to join Invex Gaming:was introduced to the server by some friends and really enjoy the community and combat surf Have you been banned (on our/other servers):No Any other notes: I Like Toy Story
Name Road to admin <------
Age: 15
Link to introduction thread: https://www.invexgaming.com.au/showthread.php?tid=952
Steam ID: STEAM_0:0:116476097
Steam Profile Link: http://steamcommunity.com/id/lord_zeronious How long have you been playing on Invex Gaming Servers: I have recently become active on Invex jailbreak the moment it came out and have improved my activity to 1-4hrs every day for the past week since my last member application Why would you like to join Invex Gaming: I would love to join the Invex community gaming clan to be closely involved with the community and the supportive admins and people they have. I believe that these Invex servers have much potential to grow and so i want to be a close part of that growth.
Have you been banned (on our/other servers):I have never been banned off invex/fractic/cactus or any other servers i play/have played
Any other notes: I am good at backstabbing byte when he isn't watching me for more than 5 seconds, whispering into Luke's ears and generally rebelling and finding new ways to troll the CT team