You can give warning shots that do not take lives and force drop the weapon in hand. Useful for controlling prisoners without having to remove your hp.
Hai guys im slyde former owner of Rebel Jailbreak and before that Invex VIP so i recently quit server owning due to my paypal getting hacked getting ddosed and once hookers getting sent to my house. So i recently talked to byte and he said i am welcome here so i decided to come on the jb server last night and it was a really well made server. So i hope to see you guys on and have a nice day <3
So I had this idea, if you have no opponent in your arena you currently have to look at chat. It can take you a couple of seconds to realise and I thought we could make it better by just having your screen tinted grey for 3 seconds or so when the round starts to let you know that you have no opponent in your arena.
Store has been updated with new player models. Default player models have also been changed.
Special Items
20% of all T's will now receive a medi shot syringe at the beginning of each round. This heals you up for 50 hp and can be useful when rebelling or playing games that damage your hp! VIP players have a slightly higher chance of being picked to receive the medi shot syringe.
30% of all CT's will now receive a tactical awareness grenade at the beginning of each round. This can be used to see through walls for a short duration of time. This can allow CT's to check a few cells for a hiding T easily etc. VIP players have a slightly higher chance of being picked to receive the tactical awareness grenade.
Note: Special Items are being play tested. Please review them and make suggestions if you have any.
I jest checked the whos on line and theres 70 guys on. 60 of them are quests looking at the bowie knife showcase thread lol. We should do more stuff like that to get the members
Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
The Operation Wildfire coin, upgradeable through the completion of challenge missions
An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
The leader’s glow in Arms Race no longer shows through walls.
M4A1-Silenced has been added to the rifle section of available Arms Race weapons.
UI
Fixed AWP icon to better represent the weapon’s silhouette.
The English string “ALIVE” in the playercount hud element is now a localized token.
Inventory filter for All Weapons now filters out display items and music kits correctly.
Inventory sorting by Quality now better groups items within the same quality by their slot.
Updated the Nuke loading screen icon.
MISC
Fixed particle rain not following the “in eye” player if you were spectating someone.
Detail sprites (like grass) have been improved so many more can be rendered for much cheaper.
SDK
[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
Maps can have multiple radar images based on player height.
Added several features to support a new mission type: Co-op Strike (game_type 4, game_mode 1)
Added Co-op Strike items: Heavy Armor, Tactical Awareness Grenades, and Medi-Shot.
Added new spawn point (info_enemy_terrorist_spawn) for use in Co-op Strike missions to spawn enemies which can specify somethings like unique models, loadouts, behavior, etc.
Added an Exploding Barrel entity for use in the Co-op Strike missions.
func_hostage_rescue entity is now able to be disabled.
Added a Heavy Phoenix enemy.
Added item_coop_coin entity that displays how many (of 3) you’ve collected.
In Co-op Strike mode, bots will no longer try to path through “blocked” nav areas.
Bots can be set to “asleep” in Co-op Strike mode and they will stay put until they see an enemy, take damage or are the last enemy alive.
Added a game_coopmission_manager entity to help manage and relay data to other entities/vscript for Co-op missions.
The game_player_equip entity has been updated to allow maps to give any weapon to the activator with an argument.
prop_door_rotating now blocks nav when closed, locked and unbreakable.
Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked.
Added OnFirstPickedUp, OnDroppedNotRescued, OnRescued outputs to hostage entities.
Added a convar (mp_c4_cannot_be_defused) that when enabled, prevents C4s from being defused.
Resurrected the HL2 env_gunfire entity.
Added two new convars for managing dropped weapons
weapon_auto_cleanup_time “If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.”
weapon_max_before_cleanup “If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.”
Added a third option to mp_death_drop_grenade which makes all held grenades drop on death (used in Co-op Strike)
Updated weapons in Hammer fgd to use weapon models that match the ones used when spawned in the world. Plus added some missing weapons.
Added env_sprite_clientside entity which is just a clientside sprite (doesn’t use edicts).
MAPS
Nuke
Now available in Competitive Matchmaking, and other game modes in the Operation Wildfire Map Group
Cache:
Fixed DM spawns
Improved radar polish
Improved visual polish
Added physics to fence in Sun room
Fixed numerous “pixel walks”
Fixed one-way wallbang at mid (thanks TomCS!)
Fixed fencing at T-spawn being non-solid (thanks JoshOnTwitch!)
Mirage:
Removed wall-lamps that blocked visibility from ticketbooth to mid in bombsite A
Removed shelf inside market near bombsite B (thanks TheWhaleMan!)
Added a plywood board to bomb-crate in bombsite A to make throwing grenades under scaffolding more consistent
Want another way to keep players on the server and for somthing to aim for ?
apart from the VIP and Store this could also be very Cool idea.
Description:
With Stamm players gain points with rounds and/or kills and/or playtime. When they reached a certain point limit they rise up to the next level and achieve features.
The levels are specified by you, you can set up to 100 different levels.
Stamm is available in english and german, but you can change the language files to your own language (You can also post them here and i will integrate the files).
I provide a lot of features with Stamm (For a overview over all features see below).
Also it is possible to run stamm with a MySQL database, so you can save the points online or to run all your servers with one database.
More Features ( Thats not all ):
Players can switch their features on and off
Level up sound
Top 10 display of VIPs
Own rank display
A lot of the commands are changeable
Minimum players on server to count points
Ingame overview over all features
Detailed admin menu
Really powerful API
Morecolors support on Source 2009 Games
Choose the Chat Tag
Auto Updater
Information text when getting points
Private levels for example for admins
Inactive players are losing points
Build in happy hour function
To start Happy Hour automatically use my Cronjob Plugin and write in your cronjob.txt:
Code:
00 21 * * * console stamm_start_happyhour 3600 2
This would start Happy Hour every day at 9 o'clock PM and would stop it at 10 o'clock PM
Development:
You can script your own features, therefore Stamm has a really powerful API.
In my detailed Wiki you can learn how to make a feature. It's easier as you think
When you have questions or found mistakes, ask me, i look forward to each new feature!
Admin Menu:
The admin menu gives you the ability to do the following things:
Add points to players
Reset a players points
Start and Stop Happy Hour
Load and Unload Features
Feature List:
With Stamm you can choose which feature you want, they are located in addons/sourcemod/plugins/stamm
Currently available features: 42
Here you can see a overview over all Features integrated with Stamm
Stamm Console Commands (RCON):
There are 10 Commands to use with the console, so you can set the players points, load or unload features or start/stop the Happy Hour.
Here you can see a overview over all Commands.
Stamm Webinterface with Paypal:
When you save your points with MySQL you can use my Stamm Webinterface.
There you can see the rank, points, level and more information about the players on your server.
Also you can setup PayPal payments, so your players can buy stamm points.